Rain-soaked city street collapsing during the first hours of the outbreak
Day 01 — Outbreak Begins
TWO game logo

OpenWorldZombieSurvival

Experience the beginning of the outbreak — a cinematic open-world survival game built in Unreal Engine 5 by one developer, frame by frame.

Unreal Engine 5Open WorldSet In IndiaSolo DevelopedDuring The OutbreakCinematic SurvivalPCMade In IndiaUnreal Engine 5Open WorldSet In IndiaSolo DevelopedDuring The OutbreakCinematic SurvivalPCMade In India
Weathered survivor holding a flashlight in the rain
The Story

India is falling. Tonight.

There is no wasteland yet. Sodium streetlights still hum over the flyover. A news anchor is still reading the 9 o'clock bulletin. A temple bell rings somewhere in an empty lane. TWO drops you into the first hours of the collapse in an Indian city — when nobody understands what is happening and everybody believes it will be over by morning.

You are not a soldier. You are not immune. You are one more person stuck between a blocked highway and a sealed colony gate. Every bullet is counted, every shutter is a decision, every stranger is a risk. Survive long enough and the truth beneath the outbreak begins to surface.

72h
Since patient zero
1
Solo developer
UE5
Unreal Engine
Gameplay/ 01

Every system serves the tension

No clutter. No filler. Each mechanic exists to make the world feel real and the next street feel dangerous.

01
01

Open World

A single continuous city and countryside, no loading walls.

02
02

Zombie Survival

Grounded threat design. No superpowers, no arcade waves.

03
03

Dynamic Combat

Weight, stamina and consequence in every encounter.

04
04

Immersive Exploration

Silence, light and sound guide you — not waypoints.

05
05

Inventory

Space is scarce. What you carry is what you become.

06
06

Crafting

Improvise from what a collapsing city leaves behind.

07
07

Environmental Storytelling

Rooms remember the people who fled them.

08
08

AAA Visuals

Unreal Engine 5, Lumen and Nanite, cinematic grading.

The World

One Indian city. One collapsing night.

Locations built to be believed before they are feared — Indian streets, Indian light, Indian silence.

Civil Hospital, Sector 901

Civil Hospital, Sector 9

Triage tents in the parking lot, corridors sealed in blue tarp, ambulances stacked at the gate. The first place that understood what was coming, and the first to fall.

NH-48 Army Checkpost02

NH-48 Army Checkpost

Floodlights, sandbags and a queue of trucks that never moves. Jawans are still following orders. For now.

The Expressway03

The Expressway

Forty kilometres of abandoned evacuation — buses, autos, a burning tanker. The dhabas are still lit, and nobody is inside them.

Sal Forest, Outer Belt04

Sal Forest, Outer Belt

Cold fog off the river, no signal, no lights. A forgotten forest shrine and the easiest place in the country to disappear.

Metro Line 4 — Below Ground05

Metro Line 4 — Below Ground

Third rail is dead, station shutters half-down, luggage still on the platform. Your flashlight is a promise you make to whatever is already down there.

Facility Two — Restricted06

Facility Two — Restricted

It is not on any map. It carries a national emblem on the door. It has answers you may not survive reading.

Roadmap

Built in the open

No fake dates. Progress is published as it happens.

Phase 01Complete

Prototype

Core movement, first infected AI, one district blockout.

Phase 02In Development

Vertical Slice

One full playable hour: hospital district, crafting, weather.

Phase 03Next

Closed Demo

Private build for waitlist members and founding survivors.

Phase 04Planned

Steam Page

Store page, trailer and press kit go live.

Phase 05Planned

Wishlist Campaign

Public demo, creator builds, festival submissions.

Phase 06TBA

Release

PC. When it is genuinely ready — not before.

Founding Survivors

The first hundred names

Founding Survivors are credited in-game and receive every closed build before anyone else.

#001
MuzmaPlayz
First Supporter
#002
#003
#004
#005
#006
#007
#008

98 founding places remaining

Helicopter searchlights over a burning city skyline
Recruit registered — DelhiRecruit registered — MumbaiClosed demo slots limitedRecruit registered — PuneDevelopment letters inboundRecruit registered — BengaluruNight one accessRecruit registered — KolkataRecruit registered — DelhiRecruit registered — MumbaiClosed demo slots limitedRecruit registered — PuneDevelopment letters inboundRecruit registered — BengaluruNight one accessRecruit registered — Kolkata
Waitlist

Be there on night one

Closed demo access, development letters and nothing else. No noise.

Awaiting operator ID0%

No spam. Unsubscribe anytime.

Support

Fund an independent AAA ambition

TWO is funded entirely by people who want it to exist. Every contribution goes into the build.

₹100

Supporter

A coffee for a very long night of level design.

  • Digital thank you
₹500

Backer

Asset packs, plugins and reference material.

  • Supporter role
  • Name on the supporters page
Most chosen
₹1000

Champion

Direct funding for the vertical slice build.

  • Supporter badge
  • Name in game credits
  • Priority demo access
Custom Amount & UPI

Pay any amount instantly with GPay, PhonePe, Paytm or BHIM.

Open Support Page
FAQ

Questions

TWO is a cinematic open-world zombie survival game set during the first days of an outbreak, not years after the collapse. It focuses on atmosphere, exploration, resource scarcity and emotional storytelling.